Dave Mark’s post on Why Not More Simulation in Game AI? and the comments it elicited are right on the money about the correlation between lifespan and intelligence of supposedly intelligent adversaries in first person shooter (FPS) games. It is extremely refreshing to hear advanced gamers agreeing that more intelligent, longer-lived characters would keep a game [...]
Posts Tagged ‘Halo’
Over $100m in 12 months backs natural language for the semantic web
Radar Networks is accelerating down the path towards the world’s largest body of knowledge about what people care about using Twine to organize their bookmarks. Unlike social bookmarking sites, Twine uses natural language processing technology to read and categorize people’s bookmarks in a substantial ontology. Using this ontology, Twine not only organizes their bookmarks intelligently [...]